CopyWith$Input$AssignSceneFileInput<TRes> constructor

CopyWith$Input$AssignSceneFileInput<TRes>(
  1. Input$AssignSceneFileInput instance,
  2. TRes then(
    1. Input$AssignSceneFileInput
    )
)

Implementation

factory CopyWith$Input$AssignSceneFileInput(
  Input$AssignSceneFileInput instance,
  TRes Function(Input$AssignSceneFileInput) then,
) = _CopyWithImpl$Input$AssignSceneFileInput;