CopyWith$Input$MovieDestroyInput<TRes> constructor

CopyWith$Input$MovieDestroyInput<TRes>(
  1. Input$MovieDestroyInput instance,
  2. TRes then(
    1. Input$MovieDestroyInput
    )
)

Implementation

factory CopyWith$Input$MovieDestroyInput(
  Input$MovieDestroyInput instance,
  TRes Function(Input$MovieDestroyInput) then,
) = _CopyWithImpl$Input$MovieDestroyInput;