CopyWith$Input$PerformerDestroyInput<TRes> constructor

CopyWith$Input$PerformerDestroyInput<TRes>(
  1. Input$PerformerDestroyInput instance,
  2. TRes then(
    1. Input$PerformerDestroyInput
    )
)

Implementation

factory CopyWith$Input$PerformerDestroyInput(
  Input$PerformerDestroyInput instance,
  TRes Function(Input$PerformerDestroyInput) then,
) = _CopyWithImpl$Input$PerformerDestroyInput;