CopyWith$Input$SceneGroupInput<TRes> constructor

CopyWith$Input$SceneGroupInput<TRes>(
  1. Input$SceneGroupInput instance,
  2. TRes then(
    1. Input$SceneGroupInput
    )
)

Implementation

factory CopyWith$Input$SceneGroupInput(
  Input$SceneGroupInput instance,
  TRes Function(Input$SceneGroupInput) then,
) = _CopyWithImpl$Input$SceneGroupInput;