CopyWith$Input$SceneHashInput<TRes> constructor

CopyWith$Input$SceneHashInput<TRes>(
  1. Input$SceneHashInput instance,
  2. TRes then(
    1. Input$SceneHashInput
    )
)

Implementation

factory CopyWith$Input$SceneHashInput(
  Input$SceneHashInput instance,
  TRes Function(Input$SceneHashInput) then,
) = _CopyWithImpl$Input$SceneHashInput;