CopyWith$Input$ScenesDestroyInput<TRes> constructor
- Input$ScenesDestroyInput instance,
- TRes then()
Implementation
factory CopyWith$Input$ScenesDestroyInput(
Input$ScenesDestroyInput instance,
TRes Function(Input$ScenesDestroyInput) then,
) = _CopyWithImpl$Input$ScenesDestroyInput;