CopyWith$Input$ScenesDestroyInput<TRes> constructor

CopyWith$Input$ScenesDestroyInput<TRes>(
  1. Input$ScenesDestroyInput instance,
  2. TRes then(
    1. Input$ScenesDestroyInput
    )
)

Implementation

factory CopyWith$Input$ScenesDestroyInput(
  Input$ScenesDestroyInput instance,
  TRes Function(Input$ScenesDestroyInput) then,
) = _CopyWithImpl$Input$ScenesDestroyInput;