CopyWith$Input$ScrapeMultiScenesInput<TRes> constructor

CopyWith$Input$ScrapeMultiScenesInput<TRes>(
  1. Input$ScrapeMultiScenesInput instance,
  2. TRes then(
    1. Input$ScrapeMultiScenesInput
    )
)

Implementation

factory CopyWith$Input$ScrapeMultiScenesInput(
  Input$ScrapeMultiScenesInput instance,
  TRes Function(Input$ScrapeMultiScenesInput) then,
) = _CopyWithImpl$Input$ScrapeMultiScenesInput;