CopyWith$Input$ScrapedSceneInput<TRes> constructor

CopyWith$Input$ScrapedSceneInput<TRes>(
  1. Input$ScrapedSceneInput instance,
  2. TRes then(
    1. Input$ScrapedSceneInput
    )
)

Implementation

factory CopyWith$Input$ScrapedSceneInput(
  Input$ScrapedSceneInput instance,
  TRes Function(Input$ScrapedSceneInput) then,
) = _CopyWithImpl$Input$ScrapedSceneInput;