Input$SceneDestroyInput.fromJson constructor
Input$SceneDestroyInput.fromJson( - Map<String, dynamic> data
)
Implementation
factory Input$SceneDestroyInput.fromJson(Map<String, dynamic> data) {
final result$data = <String, dynamic>{};
final l$id = data['id'];
result$data['id'] = (l$id as String);
if (data.containsKey('delete_file')) {
final l$delete_file = data['delete_file'];
result$data['delete_file'] = (l$delete_file as bool?);
}
if (data.containsKey('delete_generated')) {
final l$delete_generated = data['delete_generated'];
result$data['delete_generated'] = (l$delete_generated as bool?);
}
if (data.containsKey('destroy_file_entry')) {
final l$destroy_file_entry = data['destroy_file_entry'];
result$data['destroy_file_entry'] = (l$destroy_file_entry as bool?);
}
return Input$SceneDestroyInput._(result$data);
}