Input$ScenesDestroyInput constructor

Input$ScenesDestroyInput({
  1. required List<String> ids,
  2. bool? delete_file,
  3. bool? delete_generated,
  4. bool? destroy_file_entry,
})

Implementation

factory Input$ScenesDestroyInput({
  required List<String> ids,
  bool? delete_file,
  bool? delete_generated,
  bool? destroy_file_entry,
}) => Input$ScenesDestroyInput._({
  r'ids': ids,
  if (delete_file != null) r'delete_file': delete_file,
  if (delete_generated != null) r'delete_generated': delete_generated,
  if (destroy_file_entry != null) r'destroy_file_entry': destroy_file_entry,
});