CopyWith$Fragment$SceneData$paths<TRes> constructor

CopyWith$Fragment$SceneData$paths<TRes>(
  1. Fragment$SceneData$paths instance,
  2. TRes then(
    1. Fragment$SceneData$paths
    )
)

Implementation

factory CopyWith$Fragment$SceneData$paths(
  Fragment$SceneData$paths instance,
  TRes Function(Fragment$SceneData$paths) then,
) = _CopyWithImpl$Fragment$SceneData$paths;