CopyWith$Fragment$SlimSceneData<TRes> constructor

CopyWith$Fragment$SlimSceneData<TRes>(
  1. Fragment$SlimSceneData instance,
  2. TRes then(
    1. Fragment$SlimSceneData
    )
)

Implementation

factory CopyWith$Fragment$SlimSceneData(
  Fragment$SlimSceneData instance,
  TRes Function(Fragment$SlimSceneData) then,
) = _CopyWithImpl$Fragment$SlimSceneData;