CopyWith$Mutation$UpdateSceneRating$sceneUpdate<TRes> constructor

CopyWith$Mutation$UpdateSceneRating$sceneUpdate<TRes>(
  1. Mutation$UpdateSceneRating$sceneUpdate instance,
  2. TRes then(
    1. Mutation$UpdateSceneRating$sceneUpdate
    )
)

Implementation

factory CopyWith$Mutation$UpdateSceneRating$sceneUpdate(
  Mutation$UpdateSceneRating$sceneUpdate instance,
  TRes Function(Mutation$UpdateSceneRating$sceneUpdate) then,
) = _CopyWithImpl$Mutation$UpdateSceneRating$sceneUpdate;