CopyWith$Mutation$UpdateSceneRating$sceneUpdate<TRes> constructor
- Mutation$UpdateSceneRating$sceneUpdate instance,
- TRes then()
Implementation
factory CopyWith$Mutation$UpdateSceneRating$sceneUpdate(
Mutation$UpdateSceneRating$sceneUpdate instance,
TRes Function(Mutation$UpdateSceneRating$sceneUpdate) then,
) = _CopyWithImpl$Mutation$UpdateSceneRating$sceneUpdate;