CopyWith$Mutation$UpdateSceneRating<TRes> constructor

CopyWith$Mutation$UpdateSceneRating<TRes>(
  1. Mutation$UpdateSceneRating instance,
  2. TRes then(
    1. Mutation$UpdateSceneRating
    )
)

Implementation

factory CopyWith$Mutation$UpdateSceneRating(
  Mutation$UpdateSceneRating instance,
  TRes Function(Mutation$UpdateSceneRating) then,
) = _CopyWithImpl$Mutation$UpdateSceneRating;