CopyWith$Variables$Mutation$UpdateSceneRating<TRes> constructor

CopyWith$Variables$Mutation$UpdateSceneRating<TRes>(
  1. Variables$Mutation$UpdateSceneRating instance,
  2. TRes then(
    1. Variables$Mutation$UpdateSceneRating
    )
)

Implementation

factory CopyWith$Variables$Mutation$UpdateSceneRating(
  Variables$Mutation$UpdateSceneRating instance,
  TRes Function(Variables$Mutation$UpdateSceneRating) then,
) = _CopyWithImpl$Variables$Mutation$UpdateSceneRating;