Mutation$UpdateSceneRating.fromJson constructor

Mutation$UpdateSceneRating.fromJson(
  1. Map<String, dynamic> json
)

Implementation

factory Mutation$UpdateSceneRating.fromJson(Map<String, dynamic> json) {
  final l$sceneUpdate = json['sceneUpdate'];
  final l$$__typename = json['__typename'];
  return Mutation$UpdateSceneRating(
    sceneUpdate: l$sceneUpdate == null
        ? null
        : Mutation$UpdateSceneRating$sceneUpdate.fromJson(
            (l$sceneUpdate as Map<String, dynamic>),
          ),
    $__typename: (l$$__typename as String),
  );
}