Mutation$UpdateSceneRating.fromJson constructor
Mutation$UpdateSceneRating.fromJson( - Map<String, dynamic> json
)
Implementation
factory Mutation$UpdateSceneRating.fromJson(Map<String, dynamic> json) {
final l$sceneUpdate = json['sceneUpdate'];
final l$$__typename = json['__typename'];
return Mutation$UpdateSceneRating(
sceneUpdate: l$sceneUpdate == null
? null
: Mutation$UpdateSceneRating$sceneUpdate.fromJson(
(l$sceneUpdate as Map<String, dynamic>),
),
$__typename: (l$$__typename as String),
);
}