getNextScene method
Implementation
Scene? getNextScene() {
final activeScene = ref.read(playerStateProvider).activeScene;
if (activeScene == null) return null;
// 1. Check manual queue first
final manualIndex = state.manualQueue.indexWhere((s) => s.id == activeScene.id);
if (manualIndex != -1 && manualIndex < state.manualQueue.length - 1) {
return state.manualQueue[manualIndex + 1];
}
// 2. Fallback to current sequence (query list)
final seqIndex = state.currentSequence.indexWhere((s) => s.id == activeScene.id);
if (seqIndex != -1 && seqIndex < state.currentSequence.length - 1) {
return state.currentSequence[seqIndex + 1];
}
return null;
}