CopyWith$Input$SceneMergeInput<TRes> constructor

CopyWith$Input$SceneMergeInput<TRes>(
  1. Input$SceneMergeInput instance,
  2. TRes then(
    1. Input$SceneMergeInput
    )
)

Implementation

factory CopyWith$Input$SceneMergeInput(
  Input$SceneMergeInput instance,
  TRes Function(Input$SceneMergeInput) then,
) = _CopyWithImpl$Input$SceneMergeInput;