Input$SceneMergeInput class
Constructors
-
Input$SceneMergeInput({required List<
String> source, required String destination, Input$SceneUpdateInput? values, bool? play_history, bool? o_history}) -
factory
-
Input$SceneMergeInput.fromJson(Map<
String, dynamic> data) -
factory
Properties
-
copyWith
→ CopyWith$Input$SceneMergeInput<
Input$SceneMergeInput> -
no setter
- destination → String
-
no setter
- hashCode → int
-
The hash code for this object.
no setteroverride
- o_history → bool?
-
no setter
- play_history → bool?
-
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
source
→ List<
String> -
no setter
- values → Input$SceneUpdateInput?
-
no setter
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override