Input$SceneMergeInput constructor
Implementation
factory Input$SceneMergeInput({
required List<String> source,
required String destination,
Input$SceneUpdateInput? values,
bool? play_history,
bool? o_history,
}) => Input$SceneMergeInput._({
r'source': source,
r'destination': destination,
if (values != null) r'values': values,
if (play_history != null) r'play_history': play_history,
if (o_history != null) r'o_history': o_history,
});